[Tópico Oficial] League Of Legends

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Zander
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Re: [Tópico Oficial] League Of Legends

Mensagempor Zander » 03/ago/2011, 23:28

xD ainda bem que não de equipas, menos barulho,
Mas um coisa é certa, adormecia mais rápido só de verem vocês jogarem. Os únicos gritos que iria ouvir seria: 'xeque' e 'xeque-mate' e não o constante: 'usa o ultimate' e uma infinidade de cenas que vocês dizem e que não percebo nada xD


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Shuper' Luu'
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Re: [Tópico Oficial] League Of Legends

Mensagempor Shuper' Luu' » 07/set/2011, 03:15

Boas,
Hoje de Veigar :D

veigar 07-09-2011.png


Atenção no gold que ganhei e os buffos neutros que matei! Basicamente já tinha 1048 de AP que com a Lich me fazia hittar 98 + 1048 de 3 em 3 segundos. O meu ulti tirava mais de 1600 de vida (O kassadin com 900 AP morria com um tiro), o Q tirava perto de 800 penso eu e o W tirava quase 1000! Resta dizer que mana nunca me faltou!

E aquele ulti, meu deus, parecia que dava headshot nos champs com mais AP :lol:
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Shuper' Luu'
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Re: [Tópico Oficial] League Of Legends

Mensagempor Shuper' Luu' » 13/set/2011, 15:50

Boas,

Melhor build de karthus de sempre! Hittava 1267 com um ataque normal no fim do jogo, basicamente bastava mandar 1 Q + 1 Q + ataque normal e matava quase todos, menos os tanks. Fiz um quadra kill super cómico :lol: podia ter metido mais AP, mas a LIch Bane com isto fica imparável, basta mandar um Q + um ataque para tirar 1700 de vida :D fora que eu andava nas lanes e desapareciam os minions todos.

karthus 13-09-2011.png



Aos 31 minutos já estava a 18 enquanto os outros estavam a 12 e 13 :lol:
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Shuper' Luu'
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Ziggs Spotlight & Patch

Mensagempor Shuper' Luu' » 03/fev/2012, 00:55

Boas,

Ziggs - The Hexplosives Expert Spotlight




Ziggs Patch Notes



New Skins in the Store
Major Ziggs
Mad Scientist Ziggs
Scarlet Hammer Poppy

PVP.net v1.53
Co-op versus AI aka "Rise of the Bot Army"
# You can now queue to play against a much wider roster of Champions in Co-op versus AI
# Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
# The 3-game per day rewards limitation for Level 30 Summoners has been removed
# The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
    Summoner level 1-9
    Beginner: 100%
    Intermediate: 100%
    Summoner level 10-19
    Beginner: 85% (was 75%)
    Intermediate: 100%
    Summoner level 20-29
    Beginner: 70% (was 50%)
    Intermediate: 90% (was 100%)
    Summoner level 30
    Beginner: 55% (was 25%)
    Intermediate: 80% (was 75%)
View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!

League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert
Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.

Alistar Fixed a bug where Triumphant Roar was not granting assists
Amumu Fixed a bug where Despair was dealing less damage with Ability Power than intended
Ashe #General
Base health increased to 474 from 438
Base armor increased to 14.9 from 12.7
Mana per level increased to 35 from 27
# Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
# Enchanted Crystal Arrow now grants vision while in flight.
Caitlyn Fixed a bug where Headshot did not trigger while Taunted or Silenced
Cho'Gath Fixed a bug where Feast would fail to kill shielded targets
Ezreal Trueshot Barrage now grants vision while in flight.
Fixed a bug where Ezreal would lose his run animation after 390 movement speed
Gragas Fixed a bug where Barrel Roll immediately detonated when Gragas died
Heimerdinger Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)
Jarvan IVFixed a bug where Cataclysm immediately crumbled when Jarvan IV died
Jax Mana regen per level increased to 0.7 per 5 seconds from 0.45
Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
Counter Strike
    Dodge duration increased to 2 seconds from 1.5
    Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
    Now can be activated again after 1 second to end the effect early
    Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
    Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
    Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
Grandmaster’s Might duration increased to 8 seconds from 6
Lee Sin Flurry attack speed bonus reduced to 40% from 50%
Sonic Wave missing health damage reduced to 8% from 10%
Morgana Soul Shackles ability power ratio reduced to .7 from .8
Fixed a bug where Soul Shackles would sometimes fizzle
Master Yi Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was
Nunu Fixed a bug where Absolute Zero's slow did not grant assists
Rammus
Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
Sejuani Fixed a bug where Glacial Prison did not detonate if Sejuani died
SivirBoomerang Blade
    Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
    Bonus attack damage ratio reduced to 1.0 from 1.1
On The Hunt
    Movement speed bonus reduced to 20% from 25%
    Duration reduced to 10 from 15
Sona Fixed a bug where Power Chord did not trigger while Taunted or Silenced
Swain Fixed a bug where Swain had reduced mana regeneration while in Raven form
Viktor Power Transfer missile speed increased to 2000 from 1400
Gravity Field activation time reduced to 0.25 seconds from 0.5
Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did

Items
Emblem of Valor (remake)
Components:
Cloth armor
Rejuvenation Bead
+25 armor
Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
Locket of the Iron Solari (new)
Components:
Emblem of Valor
Heart of Gold
+300 health
+35 armor
Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
Stark's Fervor has been changed and renamed to Zeke's Herald
Components:
Dagger
Vampiric Scepter
Kindle Gem
+250 health
Unique Passive: +15% Cooldown Reduction
UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
Will of the Ancients spell vamp reduced to 20% from 25%

Masteries
Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance

General
# Added a new option, "Show Smartcast Ranges"
# Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
# Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
# Heal over time effects now show as health regen per 5 rather than discreet heals
# Summoner's Rift (Winter)
    Removed holiday decorations
    Fixed prop visibility/collision issues in bases
    Fixed particle glitching in river areas
    Changed lighting and terrain to improve visual clarity

Fonte: http://euw.leagueoflegends.com/news/ziggs-patch-notes


Fogo ganda patch :D amei o vision no ulti da Ashe, que OP!


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Shuper' Luu'
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Re: [Tópico Oficial] League Of Legends

Mensagempor Shuper' Luu' » 05/fev/2012, 16:38

Boas,

League of Legends ganhou o GOLDEN JOYSTICK AWARD the ONLINE GAME OF THE YEAR!


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Shuper' Luu'
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Hecarim, the Shadow of War

Mensagempor Shuper' Luu' » 07/abr/2012, 14:38

Boas,

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Summoners!

If you’ve been clamoring to add more heavy cavalry to your League of Legends lineup, Hecarim, the Shadow of War has arrived to help you round out your roster. This high mobility fighter features excellent ganking and initiation potential, giving him great flexibility throughout the game. And what’s more, he’s a massive centaur with a host of ghost cavalry ready to trample his opponents under hoof!

So to help deliver your spectral warlord into the fray, Hecarim also boasts a compliment of abilities tailored to allowing him to move at frightening speeds and close distance rapidly. Devastating Charge gives Hecarim a short boost of movement speed to initiate a fight, chase down a fleeing enemy, or even escape when a battle goes south. His Onslaught of Shadows ability can serve to disrupt the enemy ranks in a team fight as well as land Hecarim in prime position to begin laying down heavy area of effect damage. Meanwhile, his Warpath passive gives him a little extra punch for each point of Movement Speed item you acquire, making some of the speedier items into more attractive choices.

In addition to filling out his role as an initiator, Hecarim’s kit also gives him great versatility. His ability to create havoc in an enemy team by laying down area of effect damage makes him a powerful presence in a team fight. Additionally, the speed boost he receives from Devastating Charge can either serve to initiate a gank from the jungle or to escape from an enemy’s gank attempt in a solo lane. Wherever you choose to field this imposing new champion, we think you’ll be happy to have him in your stable!


Abilities:
Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.

Rampage – Hecarim cleaves nearby enemies dealing physical damage.Imagem

Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.Imagem

Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.Imagem

Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.Imagem



Lore:
Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.

The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.

Former Demacian Commander Escreveu:You don't understand...the shadows will consume us all...



Se fizerem a Passiva realmente interactiva com o Speed, vai ser um champion a abusar das botas nível 3, ghost e items como surelia e ghostblade. Com a ajuda do zilean ou até da janna, ainda melhor :D


Fonte: Site oficial


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Shuper' Luu'
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Re: [Tópico Oficial] League Of Legends

Mensagempor Shuper' Luu' » 10/abr/2012, 13:47

Boas,



StickFigure Spotlight! :lol:

E uns vídeos unofficial dos novos champs:




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Shuper' Luu'
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Re: [Tópico Oficial] League Of Legends

Mensagempor Shuper' Luu' » 08/mai/2012, 23:52

Boas,

Já joguei contra um VARUS e está OP o bicho, tem tanto range e aquela ultra seta, meu deus, limpa uma lane de minions...

Gostei da Sunfire Cape agora hittar 40 true damage por segundo, no meu mordekaiser junto com o W já fiz um triple kill a brincar com ele.

Aproveito e deixo aqui uns dos melhores vídeo de fuga de Lee Sin que vi até hoje, estando ele a fugir de 4, incluíndo um rammus:



Só aquele movimento nos golems, que skillzona, "que player!"



Já que estamos no Lee Sin, melhor Baron de sempre, melhor roubo de sempre:



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Athene's Unholy Grail

Mensagempor Shuper' Luu' » 12/mai/2012, 21:30

Boas,

Já virão um dos novos itens que deve vir nos próximos patch?

Surrender at 20 Escreveu:Athene's Unholy Grail
Item Cost: 2950
Recipe Cost: 500
+80 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +15% Cooldown Reduction Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.
Components: Fiendish Codex + Chalice of Harmony + Recipe (500).

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Que item monstro, tem quase tudo o que os AP casters podem pedir, até eu se fosse AD carry dependente de muita mana comprava isto. Galio, Lux, Cassio, Kass=Overpower ON :D

Melhor de tudo? Não usa o lágrima do archangel Staff ou da manamune, resultado? Até alguns Ezreal com isto vai ser sempre a dar-lhe!


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